![tf2 reload animation mod tf2 reload animation mod](https://cdn1.wminecraft.net/wp-content/uploads/2021/02/TF2-Stuff-Mod-11.jpg)
We are complaining to you because you removed the ability for us to use our custom animations and mods on your servers, you have a way to disable what you call "cheating" and yet you're still trying to limit us in every way even after we've proven to you that custom animations cannot be used to cheat and barely give any advantage to the user, especially when Valve themselves give every single user the ability to use minimized viewmodels and alter the weapon fov to reduce screen clutter to an absolute minimum. It might seem minor but it's about as minor as an invisible viewmodel would be in reality. There's also other options like "left handed viewmodels" that could potentially offer an advantage as it covers a different side of the screen. It could even be seen as more of an advantage considering the extra visual feedback the player would get. It's the same type of advantage that an invisible viewmodel would give. Viewmodel fov offers an advantage by reducing the the amount of space the viewmodel covers on the screen. Custom huds could potentially give the player even more of an advantage by clearing up the screen significantly. While I understand you want to get rid of any possible cheating I think everybody needs to consider the amount of customization in tf2 that already provides a similar type of advantage that new viewmodels could possibly add.įor example, minmode (Minimal Hud and Minimal Viewmodels) effectively reduces screen clutter which is the only advantage r_drawviewmodel / invisible viewmodels give the player. That same comment you quoted stated that it should be the players choice to disable it or not. So that's why I'm personally really bothered by this change. I don't play on valve servers often (mostly due to sv_pure) and there aren't too many community servers with good playerbase like skial. Sorry to continuously bother you about this. Me and many other people have emailed valve about the issue but they seem to be very strict about forcing viewmodels in competitive. With that said, I'm just trying to provide the information I'm currently aware of. I just want to make sure everyone understands why this happened and hopefully convince you guys that viewmodels are safe to allow. People found a way around it so they blocked the directories. This whole situation was mainly because valve wants to force viewmodels in competitive. The post has numerous reasons to explain why invisible viewmodels don't give any advantage to the player. I guess it's easier for valve to remove it on all their servers instead of just applying these settings to competitive or maybe their doing it for the sack of consistency.Ī well known modder called Paysus (who made most of the viewmodel animation mods) has made a detailed post about the issue here. The specific exploit can be found here.Ĭasual and Competitive servers share the same sv_pure whitelist.
![tf2 reload animation mod tf2 reload animation mod](https://images.gamebanana.com/img/ss/mods/57d73a79b72cc.jpg)
They can't be exploited in casual play because the command is actually allowed on casual servers. Valve removed them because these directories were being exploited to remove viewmodels in competitive. These exploits only applied to competitive servers because viewmodels are forced in competitive.